I’ve already written at some length about keeping dialogue
to a minimum and writing action as descriptively and comprehensibly as
possible. These are the areas where most writers come unstuck.
Common Mistakes With
Dialogue:
·
Don’t
write long speeches. Keep dialogue
short. You are working with drawings,
models or synthetic images, not with actors.
However well the actor has voiced the part, you cannot rely on the performance
of an actor to hold the interest of the viewer.
Images have no charisma. You
cannot look into the eyes of a drawing and see its soul. Animation is a visual medium. You should be telling the story with images,
not with words. I always tell my writers
not to write more than three lines of dialogue without something visual
happening.
·
Use the
vernacular of your target audience.
If you’re writing for children, for example, you should not use words
like vernacular. This doesn’t mean
you should dumb down what you are writing.
It’s good to introduce children to new words and concepts, but you need
to be clear and comprehensible. If
you’re going to use a word like galleon in
a script for young children, for example, it will need to be used in conjunction
with images of a large sailing ship. You also need to create characters that
your audience can recognise and empathise with.
This means that they have to talk the same language. If you do not belong in the same demographic
as your target audience, you need to do some research. I always recommend that writers travel on the
bus, where they will find a vast range of accents, dialects and different uses
of the vernacular. You will eavesdrop on
the lives of many very different characters.
·
Don’t
write on the nose. If you are unfamiliar with this jargon,
writing on the nose means writing
what someone is feeling, or what can be seen in the picture. For example, you should not have a character
say I am sad because I cannot fly. You
need to find a way of showing that the character is sad, and why. Show the character flapping in frustration
while his or her friends fly away. Sad
people do not go around saying I’m sad. They
might hang their head or go and sob in a quiet corner. You should avoid telling the audience what is
happening. Show, don’t tell.
I like using subtext whenever
possible. This means writing dialogue that is the opposite of what the
character is feeling. Lines like No, I’m not hurt, or I don’t mind at all can work well in this way even in shows for
comparatively young children. They need to be delivered appropriately by the
voce actor, of course. It is best to
avoid subtext for very young children who are less sophisticated in their use
of language, but this does not mean that you need to explain everything that is
happening.
·
Don’t use
dialogue to advance the plot. We’ve all done this, of course, and if you’re
writing an animated sitcom it’s probably unavoidable. All the same, you should
try and avoid using dialogue to explain what is happening or to move the story
forward. You are not writing a play or a
novel. Animation, like movies, is a way
of storytelling with images and we should be able to see what is happening
without having it explained to us. Use
dialogue for character, and for humour.
·
Don’t
write unnecessary or meaningless dialogue. We’ve all seen shows where little children or
creatures spend their time saying lines like Good morning, Mr Mole! Isn’t it a nice day? Etc. Don’t be fooled into thinking this is
charming. It isn’t. It is dull and unimaginative. Some writers panic when faced with the
prospect of a scene without any dialogue.
They shouldn’t. Concentrate on
telling the story in pictures. If the
director, or storyboard artist, thinks that dialogue is required to point up
something, or to add naturalism to a scene, then they can ask you to add
it. In this case, though, try and come
up with something that expresses character, and not corny platitudes. You should only use a line like Good morning, Mr Mole! If the reply is
something like Go away!
·
Don’t
forget to write the grunts, etc. If you were writing for live action television
or features you would never suggest in your script how an actor should deliver
a line or whether he should grunt, moan, etc.
If an actor is falling off a cliff he is likely to scream without any
instruction from the writer. If he’s
been swinging through the jungle he is likely to be breathless without you
telling him this is how he should deliver the line. If you’re writing for animation you are
writing for actors in a recording studio who are probably reading dialogue from
a script that has minimal description of what is happening to their
character. Their voice recoding will be
used by the animator to bring the character to life. It is therefore important that the voice
actor knows when to project a line, when it should be whispered, when to moan,
laugh, etc. If these things are missed
at the recording stage, then the animation is likely to be less expressive.
Next Week:
Common mistakes writing action and description.
If you have an iPad check out my new iBook The Ten Commandments Of Pitching.
http://itunes.apple.com/gb/book/ten-commandments-pitching/id545774273?mt=11&ls=1
http://itunes.apple.com/gb/book/ten-commandments-pitching/id545774273?mt=11&ls=1
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