Mistakes describing
action.
We have already discussed how dialogue should be kept brief
and how writers should try to avoid telling us what is happening but show us
instead. A common mistake made by writers
is
·
Not
writing enough action. If you are
writing a movie script, you tend to allow a page for every minute on the
screen. For animation scripts you
usually need to allow a page and a half for every minute. This is because you need to write a lot more
action and description. You don’t have a
location manager to find the perfect castle, bungalow or hovel. You don’t have crew members who will rush
around finding costumes or props. You
may have an art director but you are primarily writing for a storyboard artist
who is going to have to draw everything from scratch. You have to be able to give this artist a
clear picture of what is happening. You
don’t have to describe everything in the scene, but you need to write enough
for the reader to get a clear picture in his mind.
·
Don’t
describe what people are feeling. Animation drawings and models, computer
generated or tangible, have no feelings.
However sophisticated they might be, they do not have the range of
expression of a human being. Animation
drawings may have dots for eyes, a single line for a mouth or hoofs instead of
hands. Images don’t have sudden moments
of inspiration, bouts of depression or moments of foolish passion, so it’s
pointless to write this sort of instruction to a non-existent actor in your
script. We find out what our animated
characters are feeling from their actions and this is what you should be
describing.
A great character with a very simply drawn face.
·
Don’t
write too many adjectives. This is
an extension of the former point. For the reasons stated above there is little
point in describing a character as disappointed,
friendly or silly. You should try
to use adjectives only when they are describing something visual. You can say someone is green, hairy or muscular
but not that he is strong. There is no point in describing someone as
strong unless he is to use his strength, in which case we should see him doing
something that exhibits his strength. The
English language has a wealth of very expressive verbs. Verbs are about action
but can also be very descriptive. I find that it is easier to give the reader a
picture of what is happening by using words like saunter, trudge, stomp, etc rather than simply walk. You need to find your own way of describing actions that
express emotion and character but I would advise not to use an adjective if you
can use an adverb, and not to use an adverb if you can use a verb.
·
Don’t
write anything that cannot be achieved. In animation anything can happen
but every show has its own world. Even
in animation it is rare for anything to fall upwards, though this may happen if
we have already established that there is no gravity or that we are in a place
where natural laws are reversed. Some
writers get excited by the freedom that animation allows and come up with
imaginative ideas that simply do not work in the world created for the
series. In our
series about football, for example, one writer wanted the Scottish manager’s
face to turn tartan when he was angry. Within the naturalistic world of the series, this was totally inappropriate.
If you have a grasp of the world
of the series and a clear visual picture of what you are writing you should
never write anything that cannot be achieved within the series. When we were making SuperTed, the director was
forever questioning me about action I had written. I don’t see how the girl can fall off the ledge and disappear into a
cave halfway down the cliff. He was
pointing out a lack of clarity in my writing.
Because he worked in the same studio I could draw a crude drawing for
him, including a sloping branch down which the girl slid into the cave. Most writers never meet the director. You need to make sure everything is written clearly and
can be animated convincingly.
·
Don’t
write things that are too expensive. Writers
cannot be expected to know about the technical aspects of animation and, for
this reason, a good writer’s bible will include some pointers about the limits
of the technique and the budget. Since
every character needs to be drawn or manipulated separately writers should keep
the numbers of characters on screen down to a minimum and avoid crowd
scenes. If you watch animated series,
you will notice devices used by writers and storyboard artists to give the impression
of crowd activity – hats thrown into the air, close ups of feet running through
shot or clashing swords, etc.
Traditionally you should avoid earthquakes,
tidal waves, animals in any number with more than two legs and water.
Next Blog:
Common mistakes with scene structure.
If you have an iPad check out my new iBook The Ten Commandments Of Pitching.
http://itunes.apple.com/gb/book/ten-commandments-pitching/id545774273?mt=11&ls=1
http://itunes.apple.com/gb/book/ten-commandments-pitching/id545774273?mt=11&ls=1
and my colleague Andrew's book about how to come up with visual ideas:
http://itunes.apple.com/gb/book/instant-ideas-just-add-you!/id549190518?mt=11&affId=2149998&ign-mpt=uo%3D4
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