Of course, there are writers who will ignore the bible
entirely. Their storylines will be
unsuitable, their dialogue off character and their emphasis off message. These
writers do not get re-commissioned. All
the same, perverse as it may seem, my second common mistake is:
2. Following
the bible too rigidly.
Because we call our briefing documents bibles it is easy to imagine that they are incontrovertible,
immutable and carved in stone. This is
clearly not the case. There is nothing
holy about a series bible, and a fundamentalist approach is not advisable.
We have already discussed how, in an animated series,
relationships between characters cannot develop. Other things can and do develop. New characters are introduced, new back
stories are created and new catchphrases are invented.
Series bibles capture a moment in time and are usually
written at the beginning of a series, when only a couple of scripts are
complete. Once the series has started
and scripts start to be delivered the story editor will usually find that
different writers are bringing new ideas to the series. A good story editor will embrace those ideas
that enrich the series and encourage other writers to use them.
In Fireman Sam we wanted the children to have a pet and
consequently invented a dog that was named after my childhood pet, Dusty. Though Dusty did figure in a few scripts, a
sheep called Woolly, who became a regular character in the series, quickly
upstaged him. Woolly didn’t feature in
the series bible, but was created for a storyline where sheep wandered onto a
dangerous ledge on the cliffside, along with the series’ most colourful
character, Norman. Woolly then featured
in many storylines, often getting our young protagonists into trouble. We all thought that if we were children it
would be a lot more fun to have a sheep as a pet than have a dog. Sheep make pets that are more unusual, more
challenging and more… Welsh.
The same thing happened when making Igam Ogam. This is a series for very young children and
is full of visual gags. The animators
thought it would be good laugh to have a furry caterpillar that squeaked its
way across screen and blinked at camera.
They made a fluffy orange creature out of a piece of wire, and Wriggle
Wiggle was born. Wriggle Wiggle did not
feature in the bible but now appears in every episode. Sometimes he simply squeaks across the screen
at an inappropriate moment. At other times he is used as a fake moustache, a
hat or a towel. He can be trodden on,
waved in the air or used as a paintbrush.
It’s amazing what can be done with a piece of orange fluff on a wire.
Other writers will come up with catchphrases that are more
pithy and expressive than those in the bible, or will imagine a colourful past
or a hobby for a character or, if the series allows it, invent a new location that
suggests new storylines. These additions to the colour of the series should
ideally be recorded in a new version of the bible but few story editors have
time for this. A good story editor will
pass on new developments as he speaks to writers and include new catchphrases
and colourful dialogue as he edits the scripts.
In the same way that additions are made to the bible as the
series develops, other elements are dropped.
I find it very frustrating as a writer when I latch onto a detail in the
bible that I think could form the basis of a storyline only to be told that it
is no longer relevant to the series.
When you write a bible you try to put in as much detail as
possible. You put in catchphrases,
little details about the characters’ past or anything that makes your
characters seem more rounded. One
character may be superstitious, and have a lucky mascot. Another might be
accident prone. Another might suffer
from fleas and be continually scratching.
A good story editor will put all these things into the bible to make the
characters seem more vivid.
As the scripts progress, it will become obvious that some of
this detail is irrelevant. You will find
that some characters rarely feature in the stories, but others, who you thought
were only bit players, take on major roles.
There is probably only one storyline that you can get out of a character
who is superstitious. A character who is
accident prone is more useful because he can put himself and others in danger
and also provide slapstick humour. It is
difficult to come up with multiple storylines about a character with fleas.
Characters whose description in the bible is less detailed
offer more potential for stories. If a
character is simply described as nervous and shy, you are then free to invent
stories about how he is also superstitious, accident prone and has fleas.
It is important that writers of animated series contribute
to this constant process of enrichment by inventing their own colourful take on
the series. If they are content to
merely repeat what is stated in the bible, then their scripts will soon become
boring.
Next: Common Mistakes Made By Writers (Cont)